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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
868
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Posted - 2017.04.02 12:18:14 -
[1] - Quote
Kendarr wrote:Yes, finally the ******* RLML nurf!
please buff HML application not damage and also buff the range of HAMs a tiny bit please
The point of buffing the damage is to promote the use of, you know, actual dps application modifiers like tracking computers and target painters, instead of just making all ships a flat X% more effective.
Years and years ago we all lamented the extremely heavy nerfs to HML and it took years of lobbying from people including myself to get something done. Once upon a time I proposed a flat 5% damage buff nothing else, we got that 5%. Obviously the devs have after some consideration decided to iterate by another 5%.
Because this damage will barely affect frigates and destroyers. It will make a marginal difference to shooting other cruisers (the calculations are determined against you having TONS of extra application) and a decent % more damage against large targets. That's why they chose for damage increase instead of application increase, because it just balances the weapon better. |
Caleb Seremshur
Pineapple Pizza LLC
875
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Posted - 2017.05.11 10:23:32 -
[2] - Quote
Why not just a tiny nerf to light missiles? Rockets you need webs to make them apply full damate to a frigate but somehow I can oush explo radius for lights down to 14.1 without much effort. Thats a huge amount of apllied damage to even a speed boosted inty running a decent mwd (remember they take AB damage). |
Caleb Seremshur
Pineapple Pizza LLC
878
|
Posted - 2017.05.12 21:21:10 -
[3] - Quote
Cade Windstalker wrote:Caleb Seremshur wrote:Why not just a tiny nerf to light missiles? Rockets you need webs to make them apply full damate to a frigate but somehow I can oush explo radius for lights down to 14.1 without much effort. Thats a huge amount of apllied damage to even a speed boosted inty running a decent mwd (remember they take AB damage). Pretty much all missiles require some kind of application mod to apply full damage to a same-tier target. Light Missiles aren't the problem, and Light Missiles on Frigates are pretty well balanced overall. The issue with RLML ships is that they can basically just nuke most smaller hulls, reload rinse and repeat because they have a much higher burst damage than normal Light Missile Launchers.
Well apart from increasing the . fitting costs of RLML to like 100 pg each your only other reasonablr recourse is to nerf light missile stats. I've been out of the loop for frigate pvp a while but I'd never suggest that lights needed an application mod to work properly. I'll have to graph it in pyfa when I get home tonight. |
Caleb Seremshur
Pineapple Pizza LLC
878
|
Posted - 2017.05.13 21:21:17 -
[4] - Quote
Boost heavy missile damage by another 5percent while we're at it. Not that long ago the volley damage for heavy missiles and fury lights was almost identical... with fury lights still applying better. |
Caleb Seremshur
Pineapple Pizza LLC
885
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Posted - 2017.07.06 07:32:22 -
[5] - Quote
CCP Fozzie wrote:To update everyone, this proposal is currently on hold. We will continue to consider the feedback from the community here and determine whether to move forward with this particular proposal or something else.
Either way no changes in this area will be arriving over the summer, so I've changed the title accordingly.
Thanks.
Why not just update the test server with this? So we can take common fits and actually put them through their paces? |
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